This week the Peace Innovation Lab has been looking at video games and how they can affect human behavior. The main discussion evolved out of an article that discussed the potential of positive learned behavior from video games.
On their website, IMVU explains that they are a “social network and 3D virtual world where millions of people meet, chat and have fun in animated 3D scenes.” The site is a place for people from all over the world to
interact in a more realistically human way than simply by text through email or chat and photos on Facebook by using the 3D Avatars that imitate human behavior. As a participant in our lab’s Peace Dot project, they created a Peace Dot page for IMVU where they display the number of hugs and the number of gifts given in the last 24 hours, as well as a set of images that members of the community created to represent how they see peace. The images range from two hippies with peace signs wearing tie-dye to a woman with her child. Within the network, members can design their own world. They can create their own stuff or buy other people’s designs. It is an entire separate community that exchanges ideas and goods across cultures.
Beyond just looking at the page that IMVU decided to display for how they see their site as creating peace, we decided to look at empathy as an aspect of creating peace and how it is increased or diminished by the Internet. Continue reading Peace Dot Partner IMVU – Creating Empathetic Connections on the Net
The Peace Innovation Lab created this video for the TEDxSantoDomingo 2010 Conference. Here, our director, Margarita Quihuis, explains the goals of the lab and includes a story of how emergent social and mobile technologies can empower individuals to self-organize and improve the health and resilience of their communities against shocks and disruption.